Vex Gloomwhisk – Goblin Rogue

This NPC is free to use in your campaigns. The stat block is for D&D, so if you are playing another system, you will need to convert it. Note that this is a basic outline, and you might need to adjust the stats based on your campaign’s needs.

Name: Vex Gloomwhisk

Small humanoid (goblinoid), Chaotic Neutral

Armor Class: 15 (Leather Armor + Dexterity) Hit Points: 27 (6d6) Speed: 30 ft.

8 (-1)16 (+3)14 (+2)12 (+1)10 (0)6 (-2)

Skills: Stealth +7, Acrobatics +5, Sleight of Hand +5, Perception +2 Senses: Darkvision 60 Ft., passive Perception 12 Languages: Common, Goblin

Challenge: 1 (200 XP)

Nimble Escape: Vex can take the Disengage or Hide action as a bonus action on each of his turns.


  • Multiattack: Vex makes two attacks with his daggers.
  • Daggers: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.


  • Matched pair of daggers
  • Thieves’ tools
  • Assorted lock picks
  • Cobbled-together clothes


  • Fear of Fire: Due to his traumatic past, Vex is particularly fearful of fire and may have disadvantage on saving throws against fire-based attacks.
  • Street Smart: Vex has advantage on Intelligence (Investigation) and Wisdom (Perception) checks when navigating urban environments.

Appearance: This goblin rogue has grey skin, a testament to his cave-dwelling origins, now accented with the urban grime of city life. His large ears are adorned with an assortment of piercings, each perhaps a story of its own. His clothes are a cobbled-together assortment of garments, bought with carefully stolen coins, giving him a rugged yet resourceful look. The most striking feature is the burn scar adorning the right side of his face — a harsh reminder of a catastrophic explosion from his past, fueling a deep-seated fear and aversion to the cave life he once knew.

Skills: This rogue is an adept climber, able to navigate the verticality of both cave systems and urban sprawl with ease. His lock-picking skills are unmatched, a handy talent in a city filled with tempting, locked-away treasures. Stealth is second nature, allowing him to vanish into shadows or crowds, a whisper of movement the only sign of his passage.

Personality: Shaped by a life of caution and close calls, he is cunning, resourceful, and intensely private. Avoiding others is a survival tactic, though when interaction is inevitable, he is sharply quick-witted, with a deep-seated understanding of street dynamics and an ability to read the room quickly. He is a survivor, through and through, hardened but not devoid of a certain rogue charm.

Equipment: He carries a matched pair of daggers, always kept razor-sharp and ready. These are his trusted tools for defense and, when necessary, offense. Tucked away in various pockets and hidden sheaths are his lock-picking tools — a collection of picks, rakes, and tension wrenches, each as vital to him as the daggers he wields.


In the shadowy crags of the Underhills, Vex Gloomwhisk was born, a goblin unlike any other in his clan. Growing up amidst the echoing caves, he learned the art of survival, dodging the dangers that lurked in the dark corners of his subterranean home. But life in the caves was unforgiving, and after a series of unfortunate events culminating in a scarring explosion, Vex decided that the perilous cave life was no longer for him.

With a heart filled with dreams and pockets empty of coin, Vex ventured into the city’s underbelly, a place as unforgiving as the caves but with different shadows to lurk in. Over three years, he became a shadow himself, honing his skills in the art of thievery. Locks clicked open under his deft fingers, pockets were relieved of their burdens, and no purse was too secure. But the city did not warm his heart. His experiences left him with a deep-seated distrust for others, a sharp contrast to his wit that flickered to life in rare, genuine interactions.

What Vex lacks in trust, he makes up for with his prized possessions: a pair of razor-sharp daggers, perfectly balanced and deadly, alongside his comprehensive set of thieving tools, each picked and cherished for its role in his nocturnal ventures. These tools are not just his means of survival; they are a testament to his journey from the dark caves to the darker alleys of the city. They are his companions in the lonely world he navigates, a world where every shadow could be a threat and every friend a potential foe.

Vex Gloomwhisk, once just another goblin of the Underhills, now stands as a testament to adaptability and cunning, a rogue etching out a living in the margins of society, always on the lookout for the next big score or a quiet corner in which to recount his adventures.

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