Durik Shadowforged – Dwarf Rogue

This NPC is free to use in your campaigns. The stat block is for D&D, so if you are playing another system, you will need to convert it. Note that this is a basic outline, and you might need to adjust the stats based on your campaign’s needs.

Name: Durik Shadowforged

Race: Dwarf

Class: Rogue

Medium humanoid (dwarf), neutral

Armor Class 15 (Studded leather armor)

Hit Points 38 (7d8 + 7)

Speed 25 ft.

12 (+1)17 (+3)13 (+1)10 (0)11 (0)8 (-1)

Skills: Stealth +6, Perception +3, Sleight of Hand +6, Deception +2

Senses: darkvision 60 ft., passive Perception 13

Languages: Common, Dwarvish, Thieves’ Cant

Challenge: 3 (700 XP)


  • Sneak Attack (1/Turn): Durik can deal an extra 14 (4d6) damage to one creature he hits with an attack if he has advantage on the attack roll or if another enemy of the target is within 5 feet of it, and that enemy isn’t incapacitated.
  • Cunning Action: On each of his turns, Durik can use a bonus action to take the Dash, Disengage, or Hide action.
  • Thieves’ Cant: Durik can understand and use a secret mix of dialect, jargon, and code that allows him to convey messages and understand certain conversations among thieves and rogues.
  • Dwarven Resilience: Durik has advantage on saving throws against poison, and he has resistance against poison damage.
  • Guilt-Ridden: When faced with situations reminiscent of his betrayal, Durik must succeed on a DC 15 Wisdom saving throw or be paralyzed by guilt for 1 round.


  • Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 3) piercing damage.
  • Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) piercing damage.

Appearance: Durik is a stout dwarf with a rugged, weathered face marked by a life of hardship. His dark brown beard, streaked with gray, is intricately braided, symbolizing mourning in his culture. Shadows seem to cling to him, an embodiment of his guilt-ridden past. His eyes are a piercing blue, often downcast or darting around, as if expecting retribution at any moment.

Backstory: Durik was once a prominent member of the Ironfoot Guild, a band of dwarven rogues known for their strict honor code and effective, though often morally ambiguous, methods. Driven by greed, Durik betrayed his brethren for a hefty sum, leading to an ambush that left no survivors except himself. The gold he earned now weighs heavy with the blood of his comrades.

Ever since that fateful night, Durik has been a wanderer, trying to outrun his guilt. He’s turned to a life of solitude, traveling from town to town, using his skills for righteous causes, hoping each act of goodwill might somehow atone for his betrayal. Yet, the shadows of his past never quite leave him, and he drinks heavily, seeking solace in the bottom of a mug.

Personality Traits:

  • Remorseful: Durik is constantly haunted by his past actions. He rarely smiles and often has a far-off look in his eyes.
  • Cautious: Having learned from his betrayal, Durik is exceedingly careful about whom he trusts and is always prepared for the worst.
  • Determined: Despite his inner turmoil, Durik is determined to make amends, no matter how long it takes or how impossible it seems.


  • Skilled in stealth and thievery, honed from years in the guild.
  • Proficient in the use of daggers and small, concealable weapons.
  • Knowledgeable in the ways of the underworld, able to gather information and make contacts when necessary.


  • A set of finely crafted, albeit worn, leather armor, bearing the faded insignia of the Ironfoot Guild.
  • A collection of lockpicks and other tools of the rogue’s trade.
  • A small, tattered journal containing the names of his fallen comrades, serving as a reminder of his vow for redemption.

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